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WW2 The Whole Thing

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r6751 View Drop Down
Immortal Guard
Immortal Guard


Joined: 03 Aug 2010
Location: Canada
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    Posted: 03 Aug 2010 at 23:00
Hi all,

I want to introduce my rules and invite members to the web site. There is nothing to buy, just a free set of WW2 gaming rules like you have never seen before.

This is a very detailed wargame. The rules are detailed enough to be used on their own or to link existing board and/or miniatures games together. In this way, every battle has meaning in the big picture. You carry your successes forward with you.

There are three levels to the rules. On the Strategic level, players are national leaders and deal with diplomacy, intelligence, production, research, and planning the war.

The Operational level is where the plans become movement of land, sea, and air units. OP commanders issue the movement orders and when that movement results in contact with the enemy, it is the Tactical level where you fight the battles.

NO dice are used and no random number generating schemes. Results are based on conditions, strength of forces, and decisions.

The rules are a free download. 

This year I am writing the concepts into rules for the 1650-1850 period. That's right! The age of sail and muskets to play out historic wars or make one up.

The site also has a forum for discussion, questions, or maybe recruiting players for those wanting to get into "The Big One".

This is my imaginarium !









Edited by r6751 - 02 Jan 2014 at 04:54
Detailed WW2 PBEM
The whole war-all of it!
http://ww2thebigone.webs.com
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hugoestr View Drop Down
King
King

Most Glorious Leader of Muzhnopia

Joined: 14 Aug 2004
Status: Offline
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hugoestr Quote  Post ReplyReply Direct Link To This Post Posted: 04 Aug 2010 at 01:58
Can you explain more about your game here?
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r6751 View Drop Down
Immortal Guard
Immortal Guard


Joined: 03 Aug 2010
Location: Canada
Status: Offline
Points: 2
Post Options Post Options   Thanks (0) Thanks(0)   Quote r6751 Quote  Post ReplyReply Direct Link To This Post Posted: 04 Aug 2010 at 06:09

The rules have been written to permit one or more players to play the whole World War using my methods. Players can enter and leave the game at any point.

There is no need to have a Game Master.  Play is managed by the use of non-player characters (NPCs) to take roles as Leaders, Operational Commanders, and even Tactical Commanders.

The use of die rolls is part of the game, but not to resolve combat.  Die are used to determine decisions made by NPC officers and leaders. The human player(s) simply list the possible choices and use a die to decide which choice occurs. 

In each case the NPC choices should be realistic based on their knowledge and what would be of value to their side. If there is a desire to go historical, more than one line in the list is for the historic choice.

I have implemented Command & Control rules for use with NPC characters. Each power in the game has a pool of them to choose from. There are 10 NPCs with a value of 5 command points, 10 with 4, continuing to 10 with one point. These reflect the value the NPC character starts play with.  They don't have any level until they are assigned to Strategic, Operational, or Tactical commands. Each are named for reference, such as Patton(5).

Using the Command Point System, you can link boardgames and/or miniature games to a larger whole war. If you are playing a particular battle or campaign, it can be influenced by the command level above through the loan of Command Points. Results from your game are later reflected by the winning and losing of points by the local NPC officers and leaders, and sometimes by the higher commands for major success or failures. Human players also have command points.

Battles and campaigns for which you have tabletop boardgames or can simulate using miniatures are easily melded into the big picture. Those engagements that are not covered by outside games are fought using my complete rules.

When available, human players need not play face-to-face. Single players or groups can take over geographic areas and resolve action or mixed groups of board and miniature games - all related to the whole war. Those with specific interests, such as Naval buffs, can concentrate their play on those type of engagements. Others can take care of the Land and Air war with existing table top games. Play can even be done using just my very detailed rule set.



Edited by r6751 - 02 Jan 2014 at 04:57
Detailed WW2 PBEM
The whole war-all of it!
http://ww2thebigone.webs.com
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