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Risk game just ended - Middle East

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Craze_b0i View Drop Down
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    Posted: 01 Dec 2009 at 08:14
Thoughts? lessons learnt?
 
I would say that myself, Koit and Hugo were following the textbook strategy to build up stacks. Rduncan had an alternative strategy of slowly consolidating Turkey which might have worked in the longer run. Others played more aggressively and used up most of their troops. As a result the game was shorter than normal. Koit was in a good position to benefit, but there were 3 or 4 who might have won it.


Edited by Craze_b0i - 01 Dec 2009 at 08:17
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WorldHistoria Master
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Seko- Quote  Post ReplyReply Direct Link To This Post Posted: 01 Dec 2009 at 08:22
The thing about escalating reinforcements is that anyone who hangs on long enough and is in a fairly good position on the board has a strong chance at doing damage. rduncan had it wrapped up but he missed his turn. Koit played it well and so did you. Other than that the cards limit our fate. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Craze_b0i Quote  Post ReplyReply Direct Link To This Post Posted: 01 Dec 2009 at 20:41
Yeh you are right about rduncan.
 
When you play classic map against experienced players it is rare for anyone to get control of OZ or SA, let alone a bigger continent. Against more seasoned players rduncan would not have been able to consolidate Turkey since everyone else in Turkey would be building up their stack. But in our game this didn't happen. So I suppose the strategy was the right one for the level of the game.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hugoestr Quote  Post ReplyReply Direct Link To This Post Posted: 01 Dec 2009 at 22:45
There is a lot of timing issues with escalating games.

The big deal is to avoid the big wipe out of the 20/30 spoils. If one can survive this, then the game stabilizes and keeps going. I have seen this happen.

So we already have a number of players stacking up before spoils. Maybe there must be a certain number of them before he who gets the 30 spoils first win, :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Seko- Quote  Post ReplyReply Direct Link To This Post Posted: 02 Dec 2009 at 01:23
We could go out and attack a strong continent yet what is the point? The next guy, who may or may not have a continent; will just turn in cards and go on a rampage. I think Hugo has a point. If your own blob can withstand an assault from another blob then you have a chance at survival and a chance at getting lucky by turning in cards for spoils.

How about a game without escalating spoils?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Craze_b0i Quote  Post ReplyReply Direct Link To This Post Posted: 02 Dec 2009 at 21:04
Quote There is a lot of timing issues with escalating games.

The big deal is to avoid the big wipe out of the 20/30 spoils. If one can survive this, then the game stabilizes and keeps going. I have seen this happen.

So we already have a number of players stacking up before spoils. Maybe there must be a certain number of them before he who gets the 30 spoils first win, :)
 
Agreed. I am in a classic map game right now. 1 newbie went out on 15 spoils. But since everyone else was fairly solid there was no cascade effect. We are now on 30 spoils but since even the weakest player has 26 troops (some difficult to reach) there is doubtful benefit of attacking. The spoils will have to go to at least 40 to break the deadlock.
 
Quote How about a game without escalating spoils?

We tried it without escalating spoils, it went on for 30 turns. 2 players lost interested and missed their turns. Not good, lol. Basically once the kamikaze players are out you get a long stalemate.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hugoestr Quote  Post ReplyReply Direct Link To This Post Posted: 02 Dec 2009 at 22:51
The game is a bit different with no spoils and fixed rate spoils. With fixed rate, the game goes on for 30 turns, as craze_b0i said. With no spoils, then the game goes on forever, and it is very slow.

But if there are people who want to experience this themselves, I can always run a game with no or flat spoils :)
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