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Risk game between me Seko, and Hugo - Recap

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SPQR View Drop Down
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    Posted: 30 Oct 2009 at 11:39
So, good game guys one of the best I played yet on Conquer Club I still would like to do the world 2.1 map w/ u guys and as many members as possible.

So the game ended pretty nice I tried a bold and desperate move to stop Seko from getting reinforcements by invading his land. subsequently he trades on his cards and in one fell swoop my crumbling European Empire is crushed.

My overrall strategy was 2 first take the land that I had the biggest presence in, and that was the blue area (Europe) and parts of East Africa. Eventually I would have started an invasion in Africa, but I got stopped only taking 1 African territory, I was then w/ Africa going 2 launch an assault on Australia and the Americas. My plans never came to fruition.

First I secured all my borders, but I found myself fighting a 2 front war sort of like the Old Roman Empire. For a while I was Siphoning troops from my Eastern borders in Asia to try to hold off the the green invasion through NW europe (Seko) coming from America but to no avail he ousted my defenses and as soon as the shell was crushed, it all came down.
Nationalism is an infantile disease. It is the measles of mankind.

- Albert Einstein
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hugoestr View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hugoestr Quote  Post ReplyReply Direct Link To This Post Posted: 30 Oct 2009 at 12:36
Yeah, every game that I have played where a player quickly takes Europe, that player ends up losing. It is really hard to sustain if you take it early in the game.

(Although I am playing a game where that player may win right now.)

Here is a good resource on how to play risk. Many good articles:

http://www.totaldiplomacy.com/

I actually thought that your power was pretty good, SPQR.


I actually misplayed the game by not moving my force close to you, SPQR, in the correct turn. Had I done that, I would have been able to take you down and win your cards. With those cards I would have had a better chance at trying to win against Seko, but it was still a long shot.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote SPQR Quote  Post ReplyReply Direct Link To This Post Posted: 30 Oct 2009 at 13:25
It was but it was fragile I never had the time to build up, and Africa never even happened When I saw that Seko had the Americas it was looking like Seko would win. Esp. when he threw in his cards I figured if I attacked N. America it might have bought me time.

I just had a crappy start, maybe if I focused more on taking Africa in the beginning it might have been another story. good game


Edited by SPQR - 30 Oct 2009 at 13:29
Nationalism is an infantile disease. It is the measles of mankind.

- Albert Einstein
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hugoestr View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hugoestr Quote  Post ReplyReply Direct Link To This Post Posted: 30 Oct 2009 at 21:59
I have read that the only continents that are worth going for in the start are Australia and South America. The other ones are too hard to defend with the amount of resources available.

I think the slow build up and tactical spoiling of others taking big continents is the basic idea to play by.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Seko- Quote  Post ReplyReply Direct Link To This Post Posted: 30 Oct 2009 at 23:35
SPQR as I had mentioned in the game you fought bravely and showed daring. Every player evaluates and adjusts to their position and to their foes. Sometimes we start off fine, most of the time we have to work at getting a continent. A big factor is still the roll of the dice.

Had I been in your shoes I would have concentrated on building up a tad longer without upsetting your adversaries. That way the intimidation factor comes into play. As you said, you had to fight on two fronts and, unless you've got superior power, it is very hard to maintain the fight.

Anyway, great game SPQR and thanks for letting me play Hugo.
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